- The beginning of the game is really slow, especially before the first Dark Matter point. It does get faster and more rewarding later, but it was hard to sit through the early game when just getting to $1000 feels like it will take forever.
- the Range upgrade feels pretty useless with how tiny the increases are (and it seems to be the most expensive to max out of all the ship upgrades?). I never went for range because there were better things to spend the money on until I was already earning so much that it didn't matter.
- Asteroid capacity upgrade is often buggy after reset and doesn't let me buy it or only with a delay.
- Some of the upgrade caps are odd, Frequency caps at 100 even though it doesn't seem to do anything past level 50 and Rare Chance caps at 999 so you end with a chance higher than 100%. I'm not sure if these are meant to do something like spawning extra asteroids at high level that is just not documented or if they're set up wrong.
- On that note, even maxed out frequency eventually cannot keep up with the mining speed anymore, though this happens pretty late.
- The ship with auto controls and autobots will sometimes collide with asteroids and start drifting in circles without being able to target asteroids anymore until they eventually recover. I'm not sure if this is intended or a bug in their movement.
- DM costs seem to have a value after the floating point but it's not shown, which can mess up your planning if e.g. you reset with just enough to buy a 15 DM and 1 DM upgrade but it turns out the 15 DM costs a fraction more so you can't afford the other one. It also stops showing the precise amount of DM you get for a reset at 1k already even though the remaining numbers are still very relevant at that point.
- Very minor, but there should probably be another way to bring up the menu than pressing Esc as that will take you out of full-screen mode first (at least in Firefox). I thought clicking Pause would bring it up.
All in all this ended up fairly addicting once I got past the start. I think speeding up the beginning is probably most important rn because being so slow makes it hard to want to engage with the game, even if the later parts are more rewarding.
Seriously Thank you, I really appreciate how much you played and seemed to enjoy my game! I really needed this feedback and am truly thankful for it. I will take your feedback seriously as i work on an update. Again I really thank you for giving such good feedback!!!
Thank you for letting me know, it was suppose to show a 2nd requirement below the 3 dashes but the UI needs some work, I have made some small changes to prevent it for now though, Thanks again it really helps!!
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Well, I guess I "win". :>
Some thoughts:
- The beginning of the game is really slow, especially before the first Dark Matter point. It does get faster and more rewarding later, but it was hard to sit through the early game when just getting to $1000 feels like it will take forever.
- the Range upgrade feels pretty useless with how tiny the increases are (and it seems to be the most expensive to max out of all the ship upgrades?). I never went for range because there were better things to spend the money on until I was already earning so much that it didn't matter.
- Asteroid capacity upgrade is often buggy after reset and doesn't let me buy it or only with a delay.
- Some of the upgrade caps are odd, Frequency caps at 100 even though it doesn't seem to do anything past level 50 and Rare Chance caps at 999 so you end with a chance higher than 100%. I'm not sure if these are meant to do something like spawning extra asteroids at high level that is just not documented or if they're set up wrong.
- On that note, even maxed out frequency eventually cannot keep up with the mining speed anymore, though this happens pretty late.
- The ship with auto controls and autobots will sometimes collide with asteroids and start drifting in circles without being able to target asteroids anymore until they eventually recover. I'm not sure if this is intended or a bug in their movement.
- DM costs seem to have a value after the floating point but it's not shown, which can mess up your planning if e.g. you reset with just enough to buy a 15 DM and 1 DM upgrade but it turns out the 15 DM costs a fraction more so you can't afford the other one. It also stops showing the precise amount of DM you get for a reset at 1k already even though the remaining numbers are still very relevant at that point.
- Very minor, but there should probably be another way to bring up the menu than pressing Esc as that will take you out of full-screen mode first (at least in Firefox). I thought clicking Pause would bring it up.
All in all this ended up fairly addicting once I got past the start. I think speeding up the beginning is probably most important rn because being so slow makes it hard to want to engage with the game, even if the later parts are more rewarding.
Seriously Thank you, I really appreciate how much you played and seemed to enjoy my game! I really needed this feedback and am truly thankful for it. I will take your feedback seriously as i work on an update. Again I really thank you for giving such good feedback!!!
If i did not press space bar by acident, I would have never found the on/off botton for autopilot
Thank you for the feedback, I updated the UI to include a description now.
Great game! Tiny bug, though: auto stays available upon reset (it says 0/1, but it works)
Thank you, it should now be show as a permanent unlock and not reset. I really appreciate you bringing this to my attention.
Second chance upgrade never unlocks, I've got Rare Chance Level 16 and it isn't available. Already tried restarting.
EDIT: It appeared after resetting for DM, even though I now don't have Rare Chance Level 15 anymore.
Thank you for letting me know, it was suppose to show a 2nd requirement below the 3 dashes but the UI needs some work, I have made some small changes to prevent it for now though, Thanks again it really helps!!
Fun little game
Thank you!